Website powered by

Roman Modular Game Enviornment - (UE5/Maya/Zbrush)

Always been fascinated by the ancient Roman environment. used the Unreal 5 technology to create this 3D gaming environment. Concept art by Luis Medina served as the basis for this 3d artwork. This environment followed the proper pipeline used in the industry. Blockout pieces are first created, followed by the final assets and Master Material creation using Substance Designer, also High-detail sculpture in Zbrush with marmoset texture baking. Features like Vertex painting in Unreal Engine is also used. The flock of birds using Unreal's Niagra System, and the Fog effect using texture padding technique is created to enhance the feel of the environment.The thing I like about modular Environments is that it makes it easy to optimize the environment.

Final Renders

Final Renders

Modular Assets and Wireframes

Modular Assets and Wireframes

Materials

Materials

Different Modes

Different Modes

Ue5 materials Blueprints

Ue5 materials Blueprints

Substance Designer

Substance Designer

Ue5 Naigra System

Ue5 Naigra System

Decay Material

Decay Material

Mask Variations/ Vertex Colours

Mask Variations/ Vertex Colours

Progress

Progress