Abandoned School is created using Unreal Engine 5 and Maya inspired by "THE LAST OF US".The real objective behind this artwork was to construct an entirely imaginative but nevertheless realistic environment. Blockout assets were first created for placement and modification.
Later, using Maya's weighted normal technique, the Blockout assets were transformed into final assets. Texturing and other maps were baked in substance Painter and then Rendered in Unreal Engine 5. The Fog and Dust particles were created using Unreal Engine 5 Niagra system. In order to add depth to the picture, I also used Quixel Bridge content to add vines and small props.