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Metro Interior Environment (New York City)- UE5/Maya

Created in Unreal Engine 5 using the new Nanite System.Created PBR materials made using Substance Designer. The workflow for this project starts with Maya blockout creation and ends with finalizing the assets..To provide results that are as near to authentic New York Metro as possible, it is rendered in Unreal Engine 5 using the Nanite system. Using Photoshop and Substance Painter, the chairs and textures for the advertising were created. .When using a roughness map, Variation masks are utilized to provide more control over details like dust, scratches, and smudges.It was an amazing project that taught me new skills and time management.